Met_mat_v
=========
  Textures:
    - TeresaRacer
    - TeresaRacerKankyo
        Scale: 0.8500000238418579, 0.8500000238418579

  Ambient Colors:
    - 64, 64, 64, 170

  Color Registers:
    - 0, 0, 0, -60
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -60, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -60, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



Shield_mat_v
============
  Textures:
    - IndDummy
        Scale: 1.07421875, 0.7421875
        Rotation: -0.8511307107760857

  Ambient Colors:
    - 64, 64, 64, 170

  Color Registers:
    - 140, 40, 0, 255
    - 160, 60, 0, 80
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((140, 40, 0) * (vertex RGB))
         A = 255
    2: RGB = ((160, 60, 0) * (tex #1 RGB)), then add (prev. RGB), multiply by 2
         A = (80 * (tex #1 A)), multiply by 2



body_m_v
========
  Textures:
    - TeresaRacer.0

  Ambient Colors:
    - 64, 64, 64, 170

  Color Registers:
    - 0, 0, 0, -89
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from (tex #1 A) to 64 using (vertex A)), then add -89, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -89, multiply by 2
